THE WORLD IS DOWN | 10 Works by Eddo Stern
Special Preview: Thursday May 17, 2012 (Abbreviated selection of works) 6 – 8:30 pm
Please Note: Official Opening: Friday June 8, 2012
Continues through July 27, 2012

In the Project Space: Vanishing Point
Reaching for the Infinite through the video works of Brandon Morse, Dorsey Dunn, Dreissens & Verstappen, Gil Kuno, AEAEAEAE, and a new flatscreen project by the late James Whitney 
Opening: Thursday May 17, 2012 6 – 8:30pm
continues through July 27, 2012

YOUNGPROJECTS Gallery @Pacific Design Center #B230
8687 Melrose Ave. (San Vicente and Melrose Aves) West Hollywood, CA 90069
(Parking Avail @ West Hollywood Library)
Made possible through the support of the PDC and the DLA program

Additional Information-

The World is Down: 10 Works by Eddo Stern marks a rare solo presentation of Stern’s work in Los Angeles featuring some of his most important projects from the past decade. Regarded as a legend within the digital arts, Stern creates hybrid forms that bridge a wide array of methodologies and influences—from video games to classical sculpture; appropriation to Asian shadow puppets; performance to animated painting.

At the heart of his practice is a concerted and sustained investigation into the themes and metaphors that are often associated with video gaming culture, and the ways in which electronic media has come to dominate our lives. The pathology of machismo, violence and magic & fantasy are just some of the areas that he returns to time and again, often combining such ideas with pointed political references and outright humor. The World is Down will feature three recently completed projects including the interactive game, “Goldstation (2012)”, a new sculptural version of “Portal, Wormhole, Flythrough” (2008-2012), and the 3D sensory deprivation game, “Darkgame (v3.0) (2012) (Please note: the full selection of works will be on display at the June 8th opening)

Born in Tel Aviv and based in LA, Stern is an Associate Professor at UCLA’s Design | Media Arts Department, and is the Director of the UCLA Game Lab.  His work has shown at the Museo Reina Sofia, The Walker Art Center, The New Museum, The Hammer Museum, The Tate Gallery Liverpool, The Haifa Museum of Art, and many other institutions.


Vanishing Point features a series of site-specific, multisensory installations from six different artists who share a common interest in the transcendent. The show introduces the first-ever flatscreen version of “Lapis” (1963-65) by James Whitney, one of the most important and seminal film artists from the Post War period. This 10 minute ‘mandalic’ film is a testament to the ways in which the depiction of manifest consciousness can be explored through the medium of celluloid and has been cited as “one of the true masterpieces of the 20th century” by Kerry Brougher, the chief curator at the Hirshhorn Museum in Washington DC.

The Netherlands-based Driessens & Verstappen follow with “I’m a Traveler,” an interactive piece that can be guided by the viewer but never resolved. (As the viewer selects different areas via mouse movements, the piece only expands further and further to the point of infinitum.)

LA’s Dorsey Dunn uses three projectors and to take over the largest room with “Ecliptic,” a text-based work that blurs distinctions between narrative and abstraction; sculpture and cinema. The piece is created “live” by a software program, which produces a series of text phrases (and original sound), which ultimately conveys the “recessional quality of the mind’s present moment,” as Dunn describes, leading to a similar sense of the infinite.

Beyond that are two additional works that render solid mass into liquid forms. New York’s Brandon Morse uses projection mapping to transform various surfaces within the gallery into a buzzing array of atoms, while Berlin’s AEAEAEAE (Simen Musaeus who works closely with Olafur Eliasson), uses a ceiling projection to transform the gallery floor into a mercurial rotating plane. The show concludes with a highly immersive, four-channel projection piece, “Haze,” by the LA-based experimental sound and visual artist, Gil Kuno.